1/14/2024 0 Comments Weird West instal the new for mac![]() ![]() The first chapter is arguably the most tedious, and a real obstacle in attuning to the game’s pace and combat mechanics. The environments, sound design and wild frontier details are brimming with detail, and there’s clearly been thought put into how this dark fantasy/western hybrid genre – a genre built upon real histories of genocide, enslavement, racism, and violence – would resonate with modern values, assuming we’ve all evolved away from the ignorance and bigotry of the past (into more insidious forms of bigotry in the present). Still, Wolfeye’s ‘immersive sim’ supernatural western shooter is undoubtedly stylish with its broody art and raw, expressive lines. Most immersive sims are first-person for a reason, and frankly I can’t think of recent games that have attempted to do this, even poorly. Having missed the golden age of Ultima, my immediate point of reference after a few hours in the Weird West was the Shadowrun Returns/Shadowrun Hong Kong series – technically these are tactical turn-based RPGs where the sense of immersion stems from the depth of its writing – but even as my playing hours reached double digits, things still didn’t quite click for me. Wolfeye’s goal was to tackle the world of top-down immersive sims as homage to the Ultima CRPG series. On paper, Weird West reads like the kind of game I’d like, but in practice it’s an acquired taste.
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